Museum mounts multiscreen N64 GoldenEye to prevent “screen fooling”

Increase / One console, four displays, no “split screen” fooling around

Anyone who remembers the game Golden Eye 007 on the N64 he probably remembers that he had to take into account “cheats” who looked at another split-screen shooter quadrant to judge his opponent’s position. There is even a modern game that forces players to rely on the tactics of tracking invisible opponents.

Now, 25 years later Golden Eyethe museum managed to do something about these cheaters by preparing a way to split the game Golden Eye on four TV screens without modifying the original cassette or N64 hardware.

Multiscreen Golden Eye the game will be presented as part of “25 years Golden Eye”Event in Cambridge, England’s Computer History Center this weekend. Proof of the concept of a unique playstyle (with all monitors awkwardly pointing in the same direction) attracted attention via a tweet on Wednesdayprompting Ars to obtain further information on how the museum did this.

“It’s not elegant”

Skaler wideo C2-7210 to kluczowa część technologii do dzielenia podzielonego ekranu <em>GoldenEye</em> for multiple displays. “src =”×300.jpg “width =” 300 “height =” 300 “srcset =” https: / / 2x “/><figcaption class=
Increase / The C2-7210 video scaler is a key component of the splitting technique Golden Eyesplit screen into multiple displays.

Center for Computing History CEO and confidant, Jason Fitzpatrick, tells Ars the idea for multiple screens Golden Eye It started when some museum staff discussed their particular frustrations during split-screen FPS shooters on consoles. “We talked about it and they said, ‘The problem is they’re all on the same screen; just look at the top right corner and see what they are doing and you can counter it, “said Fitzpatrick. “And we went,” Oh, actually, we may have a way around this. ” So we just had fun and gave it a try and thought it was just a bit of fun. “

Fitzpatrick was in a good position to break up Golden Eyeis a split-screen signal because of his daily work at Pure Energy TV and Film Props, where he says he is often called upon to set up old CRT TVs on set. That means it “has many pieces of equipment to play with with the video,” he said.

In this case, the key “hardware” is the C2-7210 video scaler, a non-existent piece of video production technology that allows professionals to process live video in many different ways. This includes the ability to magnify a specific portion of up to two input signals and then scale the result to full screen on another monitor or TV set.

For multiple screens Golden EyeFitzpatrick said he simply split the standard PAL N64 signal into four identical copies and then injected the two inputs into two scaling units. You then point each scaler to a different quadrant of the input signal and send the resulting output signal to different televisions. A second input on one of these TVs also receives an unmodified full screen signal directly from the N64 for easier menu navigation.

“It’s not elegant because you’re basically taking a 704 × 576 [pixel] image, and you just zoom in on a quarter, then you take that quarter and stretch it across the screen, ”Fitzpatrick told Ars. “Even if we are dealing with something measuring 352 × 288 [pixels]give or take as the resolution for each of these quadrants before it goes to full screen looks good. ”

That’s partly because “the original game didn’t look great anyway” and because CRT’s continuous horizontal line scanning technology “covers a lot of sins,” said Fitzpatrick. “The old CDs had dimensions of 352 × 288 anyway, so we watched movies in this resolution,” he added.

This kind of signal splitting can make you think of huge CRT video walls that can sometimes be seen in art installations or old music videos. But Fitzpatrick says using a video wall controller for this kind of processing “would take hours to set up as you would have to do each one individually … you wouldn’t have exact control over exactly to do that.” [split-screen] surface. It would just take the screen and cut it into four pieces. Could have missed a few bits.

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