Overwatch 2 beta is a complete failure and worse than the original

Overwatch 2 is not doing well with some fans (Image: Blizzard)

The reader is not impressed with the beta Overwatch and argues that instead of repairing anything, it only exacerbates the problems with the original.

Blizzard recently showed how Overwatch 2 broke its record for converging views on Twitch. What they didn’t say was that the reason they were so high up was because they all tuned in to get their free beta key, and when that was over, viewership fell by 99% (literally from 1.5 million to 15,000 ). This means no one wants to watch Overwatch 2, so I’ll explain why they should forget about wanting to play as well.

Five years ago, Overwatch was the biggest game in the world, and I loved it. The characters were great, the action was great, there was a lot of strategy and a constantly changing meta. Now, however, he feels tired as the number of new characters has dwindled as well as new ideas. In that sense, it’s the perfect time to refresh the sequel, but the overwhelming feel of Overwatch 2 is that it doesn’t feel like a sequel. It’s closer to being a demake.

The great trick of the new Sojourn character is that she’s good at sliding. It is real. Its only distinguishing features are that it has a fairly large gun and a really boring design, and I can’t believe it’s being used as the first new character in Overwatch 2 0 because if it’s a sign of what’s to come then we’re really in trouble.

Overwatch 2 doesn’t feel like a sequel, it doesn’t even feel like a DLC expansion, it just feels like an above-average patch, with a new character, a few new maps, and a little overhaul of the existing roster. Admittedly, this isn’t a full game so there’s likely more to come, but I wouldn’t assume too much considering how bare bones have always been Overwatch. I certainly couldn’t stand the fact that single-player fans have been clamoring for years, but Blizzard has never shown any interest in creating them.

One of the biggest drawbacks to Overwatch 2 is how the sequel handles the role queue, Blizzard’s controversial attempt to get people to play as tanks and be more supportive of the characters. It was a good idea in theory, but it ignored the fact that forcing people into more tactical roles was pointless if they didn’t understand the activities or what they were supposed to do.

Overwatch 2 makes this even work by halving the number of tank slots, so anyone who wants to play as this type of character has to wait forever to try. Since the game is 5v5 now, it’s much more focused on the mindless action of a lone wolf, and anyone who wants to play sensibly as a support runs like a madman as other players completely ignore any tactics or team play.

It’s made worse by the fact that the mean time to kill (TTK) has been steadily declining in the game over the past few years, and Overwatch 2 is just speeding it up. This means support characters have less to do and more support characters that are just as good at dealing damage as healing them – so why bother?

If I didn’t know better, I’d say Blizzard was trying to turn the game into a Call Of Duty clone and if it weren’t for the characters looking so different, you could barely say it’s a hero shooter at all. All character changes are simply intended to deal more damage, with the result that many characters are now unbalanced, especially Bastion and Orissa.

Based on the beta, Overwatch 2 only aims to speed up the franchise’s decline, with a sequel that seems to understand nothing of the original’s appeal or what fans have been upset over the past few years. Rather than revive and improve Overwatch, at this pace the entire sequel will be all about hammering a nail in a coffin.

According to a reader of Comfy

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