Teenage Mutant Ninja Turtles: Revenge of the Shredder stuck in a difficult situation: it has to play like the old arcade brawls developed by Konami, as you fondly remember them, but at the same time it has to be modern. After spending some time with the two-tiered demo of the new Ninja Turtles, it’s clear that the developer Tribute Games is riding that katana-sharp edge of fidelity, but not over the top.
Revenge of the Shredder sends ninja turtles – Donatello, Leonardo, Michelangelo and Raphael – and buddies of Splinter and April O’Neil on a mission to stop the evil plans of Shredder, Krang and the Foot clan in a classic arcade fighting game. The first two levels take place in a TV studio taken hostage by Bebop’s mutant warthog and on the streets of New York, where the Rocksteady rhino man is wreaking havoc. In addition to providing deep beat-’em-up combat, Revenge of the Shredder it is spiced with great visual humor, thanks to the scene’s signature animations of Foot Clan ninja and subtle environmental storytelling.
In one area of the game, the Foot Clan ninjas typed on desk keyboards, seemingly but hopelessly trying to blend in with the crowd. In another section, they did sit-ups on what looked to be a yoga mat, but it turned out to be discs. Elsewhere, Foot Clan ninjas have emerged from an industrial freezer, throwing massive hams frozen in blocks of ice. The second level begins in a humorous way with Foot stealing tires from a turtle-branded van, ensuring the rest of the game will be a walking adventure.
Developer Tribute Games seems to have captured the pace of combat best in these classic TMNT games, beyond the humor and colorful 16-bit aesthetics.
“We noticed the classics [TMNT] The games that made fighting fun weren’t necessarily just combat moves or combat mechanics, but more like the pace of the game, “Tribute Games co-founder and game designer Jonathan Lavigne told Polygon. “Game[s] he played really fast and the enemies came on the screen [in formation] and being defeated was really fast. So the right pace and the right rhythm were really important.
“And then when it comes to combat, this is where we could upgrade the mechanics and make it fresher with combo systems and all the bells and whistles of modern fighting game mechanics like juggling, bouncing, canceling and the like. Everything is easy to do, but there is a lot of depth. “
Each playable character has three stats (range, speed, and power) that dictate how they play, making them feel separate. An all-rounder like Leonardo is clearly different from the fast April O’Neil or the slower but hard-hitting Splinter. And each character has a deep enough number of moves to make the process of beating dozens of Infantry soldiers interesting. There is also a combination counter, and putting together 100-string combinations is satisfying. And while I was playing Revenge of the Shredder solo, the game offers co-op multiplayer for up to four players – the more players, the more foot soldiers are thrown into the mix, adding to the game’s variety.
Co-op adds additional gameplay improvements; players can use moves that require two players to perform and can nail each other five to share health.
Diversity and repetition are the obvious problems of a modern game inspired by arcade fighting games. But Lavigne says there will be plenty to interest players, including story mode and multiple difficulty levels.
“Main [source of replayability] that’s how the story mode is structured, ”Lavigne explained. “You have incentives to repeat the levels multiple times, [because] there are secondary challenges and NPCs to find hidden in different levels. The NPCs will give you some [fetch quests] and there are collectibles hidden in the levels. So you can try to recreate them and find all these things. And when you find them, you’ll get extra points [that] are used in the progression system. “
Players will also be able to get involved in this lightweight progression system in Revenge of the Shredderstory mode that unlocks new moves along the way. And Tribute Games in the TMNT brawler game are simply bigger than the classic Konami games, said Lavigne.
“Turtles in time I think it had 10 levels, and we have 16, so it’s not twice as big, but it’s a bit longer, ”he said. “It’s still doable in one sitting, I think, [but] it is made to play in more than one sitting. “
As for the future Teenage Mutant Ninja Turtles: Revenge of the ShredderLavigne and DotEmu CEO Cyrille Imbert said there is no shortage of ideas for additional playable characters, but for now there are six announced heroes.
“Of course we have tons of ideas for other characters, but you know it takes a lot of time and attention to detail to create a character to make it really unique and interesting,” said Imbert. “So it’s hard to create more and more characters, but of course it’s in our mind and we’ll try depending on the success of the game and depending on the development of the production.”
“There are many options if we choose to do this,” Lavigne added.
Teenage Mutant Ninja Turtles: Revenge of the Shredder will be coming to Nintendo Switch, PlayStation 4, Windows PC and Xbox One sometime this summer. He will bring with him a new version of the classic TMNT theme song, sung by Mike Patton of Mr. Bungle and Faith No More.