Many people are understandably irritated by the news that Bethesda is delaying Starfield and Redfall. Likewise, not everyone is satisfied with Phil Spencer’s comments on the subject. One of these people is God of War creator David Jaffe, who said the Xbox boss had to “Go to therapy.”
Bethesda recently announced that it is delaying the coming Starfield and Redfall up to a point in the first half of 2023. Xbox boss Phil Spencer commented on the delays shortly thereafter. He stated in a tweet: “These decisions are difficult for the game development teams and our fans. While I fully support giving teams time to release these great games when they are ready, we do hear feedback. We expect quality assurance and consistency, and we will continue to work to better meet these expectations. ” However God of War Creator David Jaffe was unimpressed by Phil Spencer’s speech, feeling he had passed the point where one tweet would suffice.
Jeff was pretty tough at Xbox Head during yesterday’s three-hour live stream on YouTube. “You suck, Phil Spencer,” said the seasoned game developer after reading Spencer’s tweet on the stream, “You were me when I was 28.” Jaffe compared Spencer’s current situation to the time he was working on a never-published project for Sony. He explained that it took him a while to learn that having profitable ideas and knowing how to design a game isn’t always the same as actually producing it.
Jaffe argued that while he thought Spencer was a great planner and a true visionary, the Xbox boss was simply unfit for his position. Jaffe explained that he doesn’t want Phil Spencer to be fired, but Xbox desperately needs someone better at managing development. Jaffe admits the delays Starfield and Redfall they probably came from internal Bethesda problems, dating back long before Microsoft took over the publisher. But Jaffe says Spencer is responsible for solving these problems as Xbox boss. Moreover, Jaffe believes Spencer is not doing enough to ensure the timely release of Microsoft’s games.
As difficult as it may seem, Jaffe says Bethesda’s delays are not an isolated incident. He mentions that he made a similar criticism after the delay An infinite halo forced the Xbox Series X and Series S to run without much exclusivity. Moreover, these delays leave significant gaps in the Xbox release schedule, which Jaffe says is unsustainable in the AAA gaming industry today.
According to Jaffe, a single long lag may not have been an issue in the PS2 / Original Xbox era. This was, however, because consoles usually had another major build to fall back on, which is no longer the case. Jaffe believes this will become a serious problem for Xbox and that Spencer’s leadership is to blame.
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