Terraforming is the process of using gases to give a planet a whole new environment. In Stellaris, it can be used to increase the habitability of a world. This article will cover everything you need to know about it, including how to unlock the mechanism, how to use it once you’ve done it, which planets can be terraformed, and more.
There are several social technologies you will need to research terraforming planets. One of them unlocks the base ability and the others expand your options. If you want to Terraform as quickly as possible, focus on producing social research rather than engineering and physics research. There are also bonus tools you can unlock to allow you to Terraform unique planets.
Source | Type | What he does | Cost | Preconditions | ||
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Earth sculpture | Technology | Level 2 | Earth sculpture is the core technology what you need invest to start Terraforming. With this, you will be able to terraform base planets into other base planet types. | 6,000 Company Research |
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Climate restoration | Technology | Level 4 | Climate restoration lets you terraform tomb worlds (planets that are basically dead). | 16,000 Society Research |
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Ecological adaptation | Technology | Level 3 | Ecological adaptation allows you to terraform planets that already have inhabitants. | 10,000 Company Research |
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Terraforming Candidate | Modifier | Terraforming Candidate is a modifier applied to planets that could be terraformed, but needed to be researched first. Most planets you encounter are safe to live on, but barren worlds, barren (cold) worlds, and frozen worlds may have an anomaly to investigate first. Once done, the planet will acquire this modifier and you can terraform it. | Varied |
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world shaper | Ascension Advantage | Level 1 | World Shaper’s Ascension Advantage lets you turn planets into Gaia Worlds, which are special planets that rarely appear naturally in the galaxy. They have 100% habitability for all species. | Varied |
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Hive Worlds | Ascension Advantage | Level 2 | The Hive Worlds Ascension perk allows you to Terraform planets into hive worlds. | Varied |
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machine worlds | Ascension Advantage | Level 2 | The machine worlds ascension perk lets you terraform planets into machine worlds. | Varied |
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how to terraform
Once you’ve unlocked, at the very least, Earth Sculpting Tech, you can start terraforming your first planets!
Click on a planet that is…
- Investigation
- Within the borders of your empire
…and look for the option marked “Terraform”. From there, you’ll choose the type of world you’d like to have, and the game will tell you how much the process will cost and how long it will take. The percentage shown is the habitability of the planet for the race that makes up your empire. If there are multiple races in your empire, the percentage will indicate the habitability of the race most suited to that environment.
Terraforming events
The first time you terraform a planet, there is a small chance that the planet will be affected by a terraforming event. These are particular conditions that can change your planet, for better or for worse. For example, some terraforming events add additional districts to the planet, while a terraforming event may prevent all people living on a Gaia world from living off a Gaia world. You may also have a choice to make that will affect the outcome of the terraforming event.
All planet types and costs in Terraform
The table below details each type of planet and the possibilities of terraforming, as well as the requirements, cost and duration of terraforming.
original climate | new climate | Cost in energy credits | The time it will take in years | Preconditions |
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Alpine, arctic or tundra world | Alpine, arctic or tundra world | 2,000 | 5 |
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Arid, desert or savanna world | 5,000 | ten | ||
Continental, oceanic or tropical world | ||||
Gaia World | 7,500 | ten |
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Beehive World | 10,000 | 20 |
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machine world |
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Arid, desert or savanna world | Arid, desert or savanna world | 2,000 | 5 |
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Alpine, arctic or tundra world | 5,000 | ten | ||
Continental, oceanic or tropical world | ||||
Gaia World | 7,500 | ten |
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Beehive World | 10,000 | 20 |
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machine world |
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Continental, oceanic or tropical world | Continental, oceanic or tropical world | 2,000 | 5 |
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Arid, desert or savanna world | 5,000 | ten | ||
Alpine, arctic or tundra world | ||||
Gaia World | 7,500 | ten |
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Beehive World | 10,000 | 20 |
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machine world |
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barren world | Continental, oceanic or tropical world | 10,000 | 15 |
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Arid, desert or savanna world | 5,000 | ten | ||
Alpine, arctic or tundra world | 15,000 | 20 | ||
Gaia World | 12,500 | 25 |
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Beehive World | 10,000 | 20 |
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machine world |
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Barren world (cold) | Arid, desert or savanna world | 15,000 | 20 |
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Alpine, arctic or tundra world | 5,000 | ten | ||
Continental, oceanic or tropical world | 10,000 | 15 | ||
Gaia World | 12,500 | 25 |
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Beehive World | 10,000 | 20 |
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machine world |
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frozen world | ocean world | 12,500 | 25 |
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tomb world | Continental, oceanic or tropical world | 10,000 | 20 |
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Alpine, arctic or tundra world | ||||
Arid, desert or savanna world | ||||
Gaia | 12,500 | 25 |
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Nanite World | Continental, oceanic or tropical world | 1,000 | 1 |
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Alpine, arctic or tundra world | ||||
Arid, desert or savanna world | ||||
Beehive World | Continental, oceanic or tropical world | 1,000 | 1 |
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Alpine, arctic or tundra world | ||||
Arid, desert or savanna world | ||||
machine world | Continental, oceanic or tropical world | 1,000 | 1 |
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Alpine, arctic or tundra world | ||||
Arid, desert or savanna world |
Terraform Cost and/or Time Changes
There are a few small exceptions to the exact cost required and time taken to terraform a planet as we detailed above. Refer to the table below to see if any of the situations apply to you; if so, it will change the cost or duration.
Source | Type | Terraforming Cost Change | Terraforming the time change | Downloadable content required |
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world shaper | Ascension Advantage | Cost decreases by 25% | None | None |
Terraforming gas | Decree | None | The time required decreases by 50% | None |
Exotic Gas Shortages | Situation | None | Time increases by 20% per stage of the situation | None |
world shaper | Ruler Stroke | None | Time required decreases by 25% | None |
Transformation Mask | Empire modifier | Cost decreases by 10% | Time required decreases by 10% | None |
Hydrocentric | Tradition | Cost decreases by 25% if you create an ocean world | None | Aquatic |
Secrets of the Baol | Empire modifier | Cost decreases by 15% | None | ancient relics |
Knowledge of Shallarian terraforming | Empire modifier | Cost decreases by 10% | Time required decreases by 20% | Federations |
Ecological protection Resolution 4 | Galactic Resolution | Costs increase by 25% | None | Federations |
Ecological protection Resolution 5 | Galactic Resolution | Costs increase by 100% | None | Federations |