Unreal Engine systems have grown in popularity and necessity in the marketplace over the past few years. This increase in demand is visible in the video game industry as well as in film and television. Several production studios have moved to Virtual Productions to implement real-time engines into their visual workflows.
AMD Threadripper PRO 5000 processors, not Intel Xeon processors, are what Unreal Engine developers should be using to create next-gen games!
Processors such as AMD Threadripper and Threadripper PRO improve performance in the Unreal Engine thanks to their large number of cores. Time is critical for those users who compile game engine source code or process shaders during movie production, which is why AMD’s Threadripper line is so in demand. When the company introduced the Threadripper PRO 5000 WX series processors, users wondered how much performance had improved in the newer chipset.
Puget Systems investigated the performance improvement of the new Threadripper PRO 5000 WX series and compared the processor to the Intel Xeon W-3300 processor. The company used its custom Unreal Engine Benchmark and also compiled the engine’s source code in Visual Studio to test the performance of the AMD Threadripper PRO chipset, earlier Threadripper processors, and the Intel Xeon series.
More cores and threads in the processor may allow the processor to run faster, which is essential for game developers using the Unreal Engine, but less of a problem for movie studios unless they process more elaborate builds for the editor.
The AMD Threadripper PRO 5995X slightly outperforms the Threadripper PRO 3995WX by nine percent when compiling code. Intel has provided no competition for these two processors as the Intel Xeon W-3000 series only offers 38 cores at most.
The AMD Threadripper PRO 5975WX with 32 cores also grew nine percent more than its predecessor, the Threadripper PRO 3975WX. Compared to the 32-core Intel Xeon W-3365 processor, the Threadripper PRO 5975WX was nearly thirty percent faster with the same number of cores.
The AMD Threadripper PRO 5965WX cannot fully compare to the Threadripper PRO 3000WX series, but is capable of matching the Intel Xeon W-3345 processor with a total of 24 cores. The AMD chip outperformed the Intel chipset by twenty-two percent.
When it comes to “baked lighting,” ray tracing tends to obscure concepts and is more widely used in games, and the opposite is true in virtual productions. Burned-out lighting allows production groups to dramatically increase frame rates in specific scenes that do not require dynamic lighting.
With 64 cores, the AMD Threadripper PRO 5995WX ran twelve percent faster than the Threadripper PRO 3995WX when building the test scene lighting, which is considered a significant improvement over the Visual Studio code compilation test presented by Puget Systems.
The Threadripper PRO 5975WX is sixteen percent better than the Threadripper PRO 3975WX, and compared to the Intel Xeon W-3365 5975WX it is thirty-four percent faster than Intel’s offering. The AMD Threadripper PRO 5965WX produces twenty-eight percent more than the Intel Xeon W-3345 processor with 24 cores and five percent faster than Intel’s Xeon W-3365 with 32 cores. In shader build tests, the Threadripper PRO 5995WX compiled thirteen percent faster, the 5975WX compiled eleven percent faster, and the 5965WX was thirty-three percent faster.
Overall, Intel was unable to come close to AMD Threadripper PRO-class chips, as AMD delivers around 12-15 percent better overall performance across all variants tested by Puget Systems, ensuring super-fast build times and efficient workflows in most situations.
News source: Puget Systems