Destiny 2 Nixes Challenge in Season 18 because it was taking too long

The artwork shows one of the new exotic Warlock helmets in Destiny 2 from Season of Plunder.

Image: Bungie

Purpose 2Looting season was surprisingly fun through a cosmic pirate fantasy, but it was not without its problems. The largest of these materialized this week when a new story quest required players to kill 50 heroes before they could progress. Bungie decided to automatically complete the challenge for players the day after, but the situation sparked a new and fierce debate on the underlying issues with the way we play the game today.

Season 18 is about raiding pirate hideouts and hunting buried loot, a as such it revolves around a new business called Ketchcrash. Each week, players raid a fallen pirate ship in Ketchcrash, then go on an expedition to find treasure and finally face off face a new pirate boss to unfold the story. It’s simple and repetitive but also having a great time.

However, this week, in addition to completing the Expedition, players had to kill 50 heroes. These are tougher versions of regular enemies whose shields can only be destroyed with certain weapon equipment. They are also rare in the most popular game modes, making them a potentially big hurdle for many players to overcome. A weekly questline that would normally take an hour would now require a lot of tedious grinding. That is, unless players raise the game’s difficulty, and this is where the controversy begins.

Players are waiting to board Spider's Ketch in search of adventures.

Image: Bungie

50-The Championship Contract awarded a progress bonus for playing Ketchcrash at Master Level. How much more progress? Thirteen times more, efficiently enough to meet the requirements in one mission. Master Ketchcrash is 1600-however, energetic activity and there is no association for it. This means that players wishing to participate must have a Power level of around 1580. They also need alife friends to play with or want to use Bungie’s LFG (Group Find) Purpose 2 companion app.

Purpose 2 unlike other shooters, it won’t perform in-game matchmaking for some of its best content on its own. “I think matchmaking can make other players available to you,” then Creative Director Luke Smith said in 2015 while defending the practice. “The reason people give up on strikes is because their departure has no consequences, only a punishment for that one-time person on the other side of the line. Emotionally, I find it quite difficult to want to subject a group of players to this.

For understandable reasons, many players do not meet the requirements of Master Ketchcrash and do not want to use a separate app to beg strangers to play with them. So Bungie decided to drop it all. “Since the requirement for completion is too high for many players, we automatically completed the ‘Heroes Defeated’ goal for the ‘Ship Thief’s Sails’ Seasonal Quest this week,” studio announced last night on Twitter.

The tweet has now triggered thousands of responses and tweets with quotes as players wonder if it was the right thing to do. “Okay,” one person wrote. Another wrote: “children.” Some of the answers were more substantive. “For people who say that simply a champion … not everyone can master, a lot of people have no free time, just relax” – we read in one of the comments. “So don’t do it lol why do video games have to fit on your schedule?” another player replied. “In turn this happens, they make the whole game free from …”

For me, the fact that the discussion has become so heated around something seemingly so small that deeper problems play out. The real problem as far as I am concerned is that there is an entire version Purpose 2 most players never interact as they are needlessly stuck behind antiquated progression mechanics and Bungie’s own weird apathy towards matchmaking. The problem is not that Bungie accidentally made a quest requirement that satisfied endgame content, but that Bungie still seems to be geared towards keeping endgame content out of the reach of most players.

A giant security servitor fires at the Guardians.

Image: Bungie

The truth is, Master Ketchcrash is a lot of fun, especially this week’s version. It’s hard, but not too hard. You don’t need the top version from Purpose 2 influential to survive, but you need thoughtful equipment with some synergy effects so as not to be completely useless. The initial phases of the missions in which you can normally sleepto concert by or be AFK, as they totally require a bit of spatial awareness and an overall focus on staying alive and achieving the goal.

Mission modifier means no radar, what really raises the tension and if the entire team does not stand on tiptoe and is wiped clean, they will all be thrown back into space. Meanwhile, the final boss fight is when you try to face a small army of pirates on the bridge of the ship as different types of enemies flood the screen from all sides. This is the best time I have had in Purpose 2 beyond the raid in a while, and there’s absolutely no reason why it shouldn’t be more easily accessible to anyone who plays the game.

Power level, i.e. Destiny The lingo for a weird number that reflects how much you play the game and how difficult the different activities will be seems to have been dated for a while in the game’s current seasonal model. It became clear when Queen of witches issued from The legendary setting of the campaign that made it the best in the history of the series and basically completely ignored the mechanics. The mode is calibrated to a specific difficulty level and does not change no matter how much you grind.

Destiny 2 rangers prepare to board an enemy ship.

Image: Bungie

Air raids, traditionally Purpose 2the toughest contents are now in a similar boat as their recommended power level drops quickly compared to each new season. Raids are still challenging due to their esoteric puzzles and unique boss encounters, but the only thing stopping most new players from at least experimenting with them is the fact that they still don’t support normal matchmaking.

For a long time the idea that kept players from raiding matchmaking was that they required close communication and close coordination, and trying to do it with five other strangers who don’t have microphones would be useless. Not-so-The secret truth, however, is that players do exactly this all the time using the Bungie’s LFG app. At any time, you can find players at different stages of the raid asking to join them and kwtd (you know what to do). Sometimes their microphones are on. Sometimes not. Some players known as sherpas go out of their way to find newcomers to the teaching raid. Often times, it is enough to just jump in and let the veterans guide you. There are hundreds of written YouTube guides and videos that will show you what to do as quickly, if not fasterthan five people joke in the team chat.

Bungie seems to understand that forcing players to do so many things outside of the game is too weak. Last month, he announced a package of social feature enhancementswhich would involve adding LFG tools directly to the game when Light the expansion will appear in February next year. It is not clear how all of this will work, but hopefully there is a day approaching where everyone can visit Purpose 2community center, make a request, then jump into any activity with the fireteam they need to be able to complete it.

Purpose 2 it’s a fantastic game. Confidently, until it reaches its 10th anniversary, each player will be able to experience everything it has to offer without having to first travel through the Byzantine maze. I’m sick of my friends rolling their eyes every time I try to explain to them what they have to do before I start showing them some really cool stuff.

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