The Infinity Ward sticks to weapons in Call of Duty: Modern Warfare 2 on the mini-map

The first beta weekend of Call of Duty: Modern Warfare 2 has been completed and dusted off, and developer Infinity Ward has updated players with the changes they can expect when it returns.

The highlight is the Infinity Ward explanation for the dividing Modern Warfare 2 mini-map that has come under fire from some players due to insufficient information on enemy players.

Unlike some previous Call of Duty games, the Modern Warfare 2 minimap only shows enemy player dots while the UAV is active. This means it doesn’t display red dots when enemy players sprint or fire their weapons.

The Open Beta was exclusive to PlayStation for the first weekend – the gates will open next weekend and PC and Xbox players will join the fray.

In his Infinity Ward blog post, he explained the design decision for the Modern Warfare 2 minimap:

“The reason for this is that we don’t want to punish players for firing a gun. We also want players to actively look for the source of the shot instead of just traveling directly to where the dot is on the minimap. We are continuing to gather feedback on how the game is played on this topic. ”

Infinity Ward’s comment has certainly placed the cat among the pigeons at the core of the Call of Duty community, with subreddits and social media shedding views on the rights and wrongs of this approach.

Part of the negativity surrounding the Modern Warfare 2 minimap has to do with the feeling that its design helps so-called random Call of Duty players have a better time in multiplayer. As alluded to Infinity Ward in his commentary, players can no longer target the red dot on the minimap to kill. This potentially gives random players more freedom to shoot.

Here is an excerpt from the reaction:

As with most Modern Warfare 2 multiplayer features, the mini-map should not be viewed in isolation. Many factors affect the pace and style of the shooter, including, for example, the loud sound of footsteps, which Infinity Ward said will be somewhat subdued:

“The sound of footsteps in the first week of the MP Beta was very high, giving players information about enemy directions from far away. We are making some changes in the second week. We are reducing the range of footstep sounds for different player movement states (run, sprint, and tactical sprint). This will help ease the cost of moving around the map. The second change is that enemy and ally steps are now separate. This should help players better understand what happens as things move on the battlefield. More details to follow. ”

Elsewhere, Infinity Ward discussed the controversial new perk system in Modern Warfare 2. With the new system, more powerful perks can only be used in a match after a certain amount of time.

“We’ve seen different opinions about the Perk Pack System,” said Infinity Totem.

“Some players love it and others find it an unnecessary departure from the original system. We think it’s a nice shock to how the perks work and the overall progress of the match. We’ve also rebalanced the best perks to make them more powerful when you earn them later in the match. We’ll continue testing throughout the second beta weekend, including speeding up their pace drastically to see how players react. It remains our goal to improve the flow of all benefits ahead of launch.

Coupled with the new perk system, this is a significant change to Dead Silence: what was popular in previous Call of Duty games is now the Field Upgrade that works with the cooldown in Modern Warfare 2.

Again, the Infinity Totem is staying here:

Dead Silence is another hot topic as many players have expressed that they would prefer to see it as a perk rather than a field improvement. We believe it is important for the health of the game that rushers are not able to move at high speed without consequences. Silence as an improvement to the field provides a balance between freedom of movement and the predictability of combat. ”

While the Infinity Ward doesn’t move in some aspects of Modern Warfare 2’s multiplayer, it has confirmed some welcome changes in response to player feedback.

The developer said it would improve target tracking by reducing the opacity of exhaust smoke and increasing the visibility of the muzzle flash, as well as looking for more ways to visually distinguish enemies and allies beyond the standard nameplates above opponents’ heads (something from the previous Call of Service Games had).

And as for the beta UI’s confusing UI, Infinity Ward said the tweaks will arrive before launch.

Martin and I have been talking about the Call of Duty: Modern Warfare 2 Beta in case you are wondering what we think about it.

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