Hadean, a UK distributed spatial computing startup looking to build infrastructure for an expanding metaworld, has closed its 30 million round of Series A funding from a high-profile cast of investors including Epic Games and Tencent.
Founded in London in 2015, Hadean embarked on its broad mission to “make supercomputing power available to everyone,” wrote TechCrunch in 2017, while the company was still in beta. Meanwhile, Hadean checked out various use cases and became a major player in the gaming realm where he drives major blockbusters like Minecraft.
At its core, Hadean aims to help developers scale their codebase to support the computing-intensive software that Minecraft requires, especially when it involves online multi-player engagement. Hadean’s spatial simulation library integrates with all major game engines and helps MMO (online multiplayer) and other online game developers avoid having to put player limits or use other forms of technical (but limited) tricks to work around problems created by hundreds or more players participating at the same time. It’s about keeping the terrifying “lag” at bay while keeping the depth, complexity, and realism of offline single-player console gaming.
This is achieved through the magic of distributed computing, where the Hadean platform eliminates “excessive middleware, orchestration, and excessive engineering,” as the company calls it, dynamically making more or less resources available as the game demands.
But the underlying technology can be used for almost any use case, from resource-intensive enterprise applications to web3, blockchain, and metaverse. In July, Hadean was awarded a contract with the British Army to build a simulated training environment for land warfare.
Against this background, Hadean now has many excellent henchmen looking to enter in the early stages while the metaverse is still in its fledgling years.
As reported by the Telegraph newspaper last month [paywalled]Hadean initially raised approximately $ 18 million in funding from investors including the Chinese technology titan Tencent and InQTel, a CIA-backed nonprofit company based in Virginia, US. was still in the process of closing its funding round as it announces today.
The full list of (famous) sponsors includes Major Investor Molten Ventures (formerly Draper Esprit), Tencent, 2050 Capital, Alumni Ventures, Aster Capital, Entrepreneur First, InQtel and the mighty Epic Games, which is also a client of Hadean. In fact, Epic Games previously provided funds to Hadean in the form of MegaGrant, which are basically grants to support companies working on projects to support his Unreal engine.
In an email to TechCrunch, Hadean CEO Craig Beddis said Epic Games was late for the Series A round so it had to invest with a convertible banknote, which basically means it’s a short term debt that will turn into for equity capital. It’s also worth noting that Epic Games recently raised around $ 2 billion to build what it advertises as kid-friendly metawers, which gives another clue as to why the Fortnite creator is now investing directly in Hadean.
“Hadean’s computing power will provide the infrastructure that is needed as we work to build a scalable metaworld,” said Marc Petit, vice president of Epic’s Unreal Engine Ecosystem, in a statement. “The company’s technology complements Epic’s Unreal Engine, enabling huge numbers of concurrent users and unlocking new tools for creators and developers.”
Tencent’s involvement is also notable given the current geopolitical tensions between China and the U.S. Beddis explained that Hadean ultimately took less money than what was on Tencent’s bid so he could stay in line with CFIUS. States) and avoid a national security review.
With another $ 30 million in the bank, in addition to previously collected seed rounds of around 16.5 million, Hadean is well-funded to double its existing gaming, government and enterprise traction and power all types of networks3. and metaverse apps.
“Hadean’s mission is to connect the physical and virtual worlds – to help us make better decisions and ultimately improve our quality of life in the physical world,” Beddis said. “Today’s virtual worlds are a limited experience – small, silo and precarious. That is why these are the technical challenges we face today. However, we believe that the true success and massive adoption of metaverse will depend on the ease with which creators can build their own experiences on a large scale using open and reliable metaverse-as-a-service technologies. ”