There were quite a few complaints about it Purpose 2Looting seasonbut I had a great time most of the time. So it’s a serious problem that one of the top reasons to play now seems to be bugged for the second week in a row. An upgrade that is the key to overcome DestinyThe horrible crafting system still doesn’t work and I’m just really tired.
Whoever is playing Purpose 2 regularly right now he probably knows exactly what I’m talking about, but for everyone else, here’s a quick rundown of what’s going on. February Queen of witches expansion finally introduced a way for players to create specific weapons and create the best and most personalized versions of them, rather than relying on RNG to bless them with perfect loot. But there was a catch. To unlock the pattern needed to craft a weapon, players first had to collect five random duplicates with a red border, known as Deepsight Resonance Drops. Basically you had to deal with it Destiny RNG 2’s loot system before you could quit Purpose 2RNG Loot System.
It’s amazing Destiny a problem, but Bungie provided one savings: seasonal tweaks that guaranteed Red Border drops. At some point in both Season of the East and Season of the Haunted earlier this year, players were able to unlock the upgrade and then be able to do what players call Target Farming: focus on collecting the red border drop for a specific weapon until the pattern is unlocked. Far ago it was perfect and progress was snail’s pace but still helping players regain control of the Purpose 2 grind.
However, with Season of the Looting, this upgrade perk has disappeared. Instead, it was replaced with one that provided the first seasonal Ketchcrash activity each week would drop a Red Border weapon. Although it was even worse, it still was something. However, last week, a lot of players, including myself, finished our first Ketchcrash and still haven’t received the Red Border Award. Now it has happened again, confirming that it was bugged, even though the issue still doesn’t appear on Bungie’s weekly Known Issues list.
There was thread about last week’s problem Destiny subreddit. “Still no red border for the ketchcrash master,” read a new thread posted yesterday. “Two weeks in a row, this update didn’t work and I’m a bit frustrated considering they won’t let us decode red borders this season.” he wrote player. Some players say they get their Red Border Drops as intended, but since there’s always a random chance of getting one after completing Ketchcrash, it’s hard to know how many players are affected and if there are any workarounds. Bungie did not immediately respond to a request for comment.
It takes time to investigate and fix bugs, and while all this is understandable, it is still frustrating. Especially since it really highlights all the deeper problems of the players I’ve been complaining for months. There is a fundamental tension at the heart of any loot chase: How generous can you be before everything is no longer special? To combat loot inflation over the years, Bungie has developed new, more detailed hardware distinctions. While the purple legendary drops were prized in Purpose 1are now garbage collected regularly Purpose 2. Instead, players hunt for the coveted “gods”, that is, equipment with the best selection of randomly drawn perks.
Red Border Dips are the newest variety and despite the clear consensus since then Queen of witches Released that the entire system needs things like duplicate and bad luck protection, players are approaching the end of season three with no significant improvements. In fact, between the lack of a target farm in Season of Plunder and the bugged Red Drop tweak, things have undoubtedly gotten worse. And as more than one player has pointed out, Bungie always seems to be quick to fix the bugs they cause Purpose 2 more generous but slower when it comes to solving problems that make him more stingy.
I’ve asked Bungie several times in the past what determines how long a given grind should take, and I’ve never received a satisfactory answer. Here’s what design team leader Brian Frank said during a roundtable conversation earlier this year:
Our investment design discipline is like the length of the pursuit, the depth of the pursuit. So, for example, we look at the sow being assessed. All the decisions we make about how to distribute the loot. You know the cost of the items at the vendor, everything is designed with some chase length goals in mind, and we’ve made some changes to bring them down to season length or less.
As the crafting system is new, I think the approach initially is… we know we can’t go from being generous to less generous. It’s really hard to make these changes. So I think being a new system, having a crafted weapon is a kind of “grind and chase endgame”, it made sense to put it far in the timeline and then be able to react from there depending on how it ended up in the community.
How ForbesPaweł Tassi he pointedSome of these problems bring a new urgency as seasonal content is stored at the end of each year. Even if creating certain weapons is going to be a long-term activity, players theoretically only have until next February when Light release to maximize their current weekly Red Border Drops.
It’s unfortunate, and it also argues with how fantastic and affordable it is Purpose 2the seasonal content of the story has become. With the weekly space opera, which takes place less than an hour a week, players can keep up with each new twist and curiosity. If you really like the new pirate sidearm or the bludgeon-inspired Season of Plunder Shotgun, good luck. Purpose 2 it will still have to become a second job if you want a chance to create the perfect one before being thrown into the vault to make room for new loot.